Tekken's Kazuya Mishima Joins Super Smash Bros Ultimate... but should he?
This week at E3 we got the long-awaited reveal for the next DLC character that's going to enter the melee for Super Smash Bros., and it was revealed Namco gets a second character into the fray (Pac-Man being the first one) in the form of Tekken's sometimes-protagonist, sometimes-antagonist, Kazuya Mishima.
Kazuya joins a long list of "ACTUAL" fighting game characters in the Smash franchise, along side Ryu and Ken (from Street Fighter), and Terry Bogard (from Fatal Fury). Other more "serious" characters from franchises include Bayonetta, and Solid Snake. Some people are questioning if characters like this truly fit the atmosphere of the Smash franchise itself, a more "kiddy" or "E for Everyone" game which involves "cute" platform game characters battling out.
Many people were caught off guard, expecting Crash Bandicoot to perhaps be the final guest character - Also it cannot be ignored that some Nintendo fans are actually rather upset that Waluigi and his lack of circumcision didn't appear in the game, a long-missing first-party Nintendo character whose absence seems rather curious.
But some Tekken purists are upset for another reason, and that's because Kazuya's addition to Super Smash Bros is seen as a further step down the road to ridiculousness for the once-very-serious Tekken franchise. If you think about it, Kazuya is a very dark character from what was once a very dark fighting game. His origin literally involves him being possessed by the Devil and his father Heihachi throwing him off a cliff to murder him (on multiple occasions, including throwing him into an active volcano at one point). Tekken was always meant to be a more "serious" game with more hand-to-hand and less projectile-throwing, "gimmicky" characters, with the exception of the bosses of the game, however, some would say the past two or three titles have lost the plot due to more gimmicky and cartoony characters such as Eliza (a pink haired cyborg who looks like something out of a Xenosaga game), Lars (who literally looks like he belongs in Dragon Ball Z), and Lucky Chloe (e-thot).
However the other contributing factor besides some really fruity designs would happen to be the inclusion of guest characters from other franchises. While it might be cool to see Akuma from Street Fighter, Geese Howard from Fatal Fury and Negan from the Walking Dead in a fighting game, guest characters cause a game to lose it's own identity when you have a ton of projectile-spewing characters from more "cartoony" fighting games running around, or Jeffrey Dean Morgan hitting people with a barbed wire baseball bat. Sure, it looks cool. But is it Tekken, or is it a cheap way to get attention?
This isn't exactly a problem limited to Tekken, as Smash Bros itself has somewhat lost it's way adding way too many Xenosaga characters, and Nintendo-first-party additionally taking it somewhat too far with adding far-too-many of their own Fire Emblem characters to the point every time someone hears a Smash announcement is coming their reaction is "please no more sword-wielders from a JRPG we don't know or care about all that much." In some ways Super Smash Bros Ultimate feels more like "Fire Emblem x Xenosaga" because of the sheer amount of characters from both games that showed up to hijack the franchise.
Is it time for Smash Bros, Tekken, and other games to slow it down, or at least choose their guest (and even their homegrown) characters based on their aesthetic over their popularity? These are the questions we should be asking.
It doesn't really matter if you throw Kirby off a cliff, bruh. He can fly. And that is probably why you should have stayed home in Tekken.